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21. [Proposal] Seed BPOs for the upcoming Primae ship gift. - in Assembly Hall [original thread]
Edited by: Abuta Beki on 27/06/2010 06:12:45 Either a ship is rare (under 1000) or very rare (under 100) OR it is everywhere (BPO). A ship that everybody gets once is just junk. Complete and utter garbage. It is nothing really special because...
- by Abuta Beki - at 2010.06.27 06:13:00
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22. Faction ammo. - in Test Server Feedback [original thread]
Apart from that, it is not the purpose of the test server to test pvp setups.
- by Abuta Beki - at 2010.06.16 02:22:00
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23. [Proposal] Allow people to trade one factions LP's for another. - in Assembly Hall [original thread]
So this friend of mine, who has lots of "loyalty points" with me abandons me and decides to spend his time with other people in the future. However, he still wants to retain whatever gratitude I had for him and transfer it to his new friends, so...
- by Abuta Beki - at 2009.11.01 16:33:00
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24. Negative corp tax: automated wages! - in Player Features and Ideas Discussion [original thread]
That does not make a lot of sense, as it would not give a salary to the corp members. Instead it would make those who earn money earn more money, while those who do not earn a lot of money would gain nothing. So where does the corp money come from...
- by Abuta Beki - at 2009.08.20 15:13:00
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25. Anyway to have my training advanced? - in Test Server Feedback [original thread]
Originally by: Lekegolo Khanid Me and a few corp-mates were hoping to test a set up in a real combat scenario instead of just looking at EFT numbers and stats. Thanks in advance for your help. The test server is not there to let you te...
- by Abuta Beki - at 2009.08.15 11:31:00
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26. Autopilot Indicator - in Player Features and Ideas Discussion [original thread]
It would be neat to have some indication of when your autopilot is on without having that entire sidebar out. Actually, this neat feature is the autopilot button itself and it is right next to the indicator you wish for. So where is the point of t...
- by Abuta Beki - at 2009.07.27 06:31:00
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27. [PROPOSAL] Corp usage Characters - in Assembly Hall [original thread]
Horrible idea. Even a small corp with 6 members could end up swarming their opponents 24/7 with a dozen ships, operated in shift rotation by the corp members. Also, corp theft would then include the option of character theft? Sharing accounts sh...
- by Abuta Beki - at 2009.07.17 17:00:00
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28. Grief From Player - in Player Features and Ideas Discussion [original thread]
Ban them both and send them into exile for a month, armed with nothing but a dictionary and an "English language for Dummies."
- by Abuta Beki - at 2009.07.17 10:16:00
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29. Solo play - in Player Features and Ideas Discussion [original thread]
The OP's name is no coincidence, isn't it?
- by Abuta Beki - at 2009.07.03 15:36:00
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30. Sov mechanic. - in Player Features and Ideas Discussion [original thread]
The ability to lock yourself in could be farmer's paradise. Especially in less strategic areas, where it is not worth the trouble to send in an expeditionary force through complicated loopholes and secondary measures. The concept would probably w...
- by Abuta Beki - at 2009.07.02 04:33:00
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31. changes to Decon system - in Player Features and Ideas Discussion [original thread]
Oh, pirate tears. Delicious. So you can't gank everyone you want. What a shame. How about you go somewhere else?
- by Abuta Beki - at 2009.06.25 20:15:00
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32. Skill deleting - in Player Features and Ideas Discussion [original thread]
I am SO in favour of this. Why? Because I am sick of this stupid request, which pops up again and again and again. Make it possible, for god's sake. Just add at least 5 successive check windows. Do you want to delete XXX? Y/N Do you really want...
- by Abuta Beki - at 2009.06.25 01:20:00
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33. Puting E into PvE - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril Then grab ppl and start commiting to roleplaying, apparently ppl don't care. If that meant that I'd truly live in a Galaxy inhabited by less people than the population of a lousy smalltown and half of them are ...
- by Abuta Beki - at 2009.06.23 23:16:00
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34. War Dec Limit raise to 6 from 3 for Corporations. - in Assembly Hall [original thread]
Wardecs are for corporations to settle conflicts. As such, it works as it is now. It doesn't work well, but it works. What wardecs are mostly used for is extensive griefing and even for that it works. Not perfectly, though. I don't consider that a...
- by Abuta Beki - at 2009.06.19 10:20:00
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35. [draft proposal] ship customization - in Player Features and Ideas Discussion [original thread]
Originally by: Ausser Lots of arguments not to do it: You'd remove sound, colour and replace all ships with a generic placeholder, if it would reduce lag, wouldn't you?
- by Abuta Beki - at 2009.06.16 23:06:00
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36. Speculation: Why Ambulation Won't happen for a While - in EVE General Discussion [original thread]
It is impressive how little some people understand of game design, game engines, meshes and textures. Individual ship skins and textures are equally easy to implement without any relevant lag as individual character avatars are. Even the though...
- by Abuta Beki - at 2009.06.15 00:37:00
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37. [ISSUE] missles are not viable in long range engagements - in Assembly Hall [original thread]
The issue is often brought up that missiles don't reach their target before it is dead already. That is not an issue with missiles. It is an issue with fleet command, or rather the lack of good fleet command, fire discipline and player skill. Goo...
- by Abuta Beki - at 2009.06.11 13:20:00
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38. {suggestion} balance unpopular Devs at Fanfest - in Assembly Hall [original thread]
And I suggest that this dev should not be elected. He should be a volunteer and in return he should be allowed to ban the 100 most annoying players of his choice. During the fruit show, he is allowed to note down names, of course.
- by Abuta Beki - at 2009.06.03 13:01:00
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39. cheating - in Player Features and Ideas Discussion [original thread]
Originally by: kongking wang mmog's are supposed to cater for everyone, even to those who are hard of seeing and reading. True. After all, this was regulated in the United Nations massively multiplayer online gaming rights conference o...
- by Abuta Beki - at 2009.05.24 11:05:00
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40. Make empire more expensive - in Player Features and Ideas Discussion [original thread]
From an economic and social point of view, living in Empire space should indeed be a lot more expensive than living in the backwater regions of the outer rim. That is how it has always been, because civilization costs lots and lots of money. This...
- by Abuta Beki - at 2009.05.23 07:54:00
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